With the proliferation of the Internet and gaming headsets, playing any kind of multi-player game becomes a social experience. While I believe D&D has the edge socially because you play it face-to-face, not side-by-side in front of a TV or screen-to-screen online, the game does have the disadvantage of being dependent on the players and the Dungeon Master to create a meaningful experience. If the social chemistry isn’t there, then D&D probably isn’t much fun. Even if you don’t like your fellow players in a game like World of Warcraft, you could still end up slaying a monster and getting the loot you wanted.
Tag Archives: Dungeons and Dragons
Ritual Report 3- Levels 11-15
Alex here, with part 3 of the Ritual Report! I’ve covered the most fun and interesting rituals that you or your spellcasting loved ones can pick up as level 11-15 characters, so take heed and go nuts! […]
Dungeons and Dragons Ritual Report 2 – Levels 6-10
Alex here, back again with another edition of Ritual Report! Again, there are plenty of stat boosting spells that I’ve skipped, but you don’t really need me to tell you why it might be useful to have +10 to a strength check or breathe underwater, so I’ll leave you to figure those spells out on […]
The Ongoing Adventures of Rocket Llama #152: The Tomb of Nosfur-Rattu, pg. 25
The Ongoing Adventures of Rocket Llama: The Tomb of Nosfur-Rattu, p. 25
Art: Nick Langley
Script: Alex Langley
The Assassin Rebirth! Part 2: Paragon Paths
This entry just had stuff for powers and Paragon Paths. I’m guessing when these articles are all compiled into the full issue they’ll be organized much better and include the paragon tier feats that are missing here (though there were two paragon tier feats featured in the heroic tier article). They could be holding out because they want to sell whatever book that will eventually feature the Assassin (maybe in the Dark Sun Campaign Setting?).